![]() One other thing, the wall jumping feels insubstantial. I tried looking for something to help get one of the strawberries in "level 1" and suddenly found myself in "level 2" with no way back. I find it bizarre that the game starts off with the ability to turn around and find a camper off-screen, as if exploration is encouraged, but then gates the player later at arbitrary screens. Then, the new area has 3 different ways that the player can go off the screen but 2 of them (the first 2 I tried by the way) go nowhere. Falling as scripted leads to a new area, but falling just a little earlier into the same pit leads to death. That first area having a fake platform, for example, is inconsistent. This gives me the feeling of an old megaman game, including both the things I would expect people who like megaman to like and all the things I really don't like about megaman. ![]()
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