The American Physics Society declares Pong to be the first true video game, created in 1958. In 1982, 24 years later, 3D monster Maze became the first game to break the two-dimensional mold. To establish a timeline, let’s go back a few decades! The Oasis offers total immersion, which requires true-to life graphics! Not only that, but “Ready Player One” takes place in an MMO (Massively Multiplayer Online) across multiple universes. The real question becomes: when will graphics be able to fully take advantage of these goggles? Level 2: Graphics ![]() For example, look at these two top-tier products by HTC Vive and Playstation VR: Surprise, surprise we already have great options available. Head onto Amazon and type in Virtual Reality Headset! Surprisingly, our current technology is almost there, which makes this level a walk in the park. The top-quality goggles in “Ready Player One” can show the Oasis in visually perfect quality. Some are already here, and will likely surpass “Ready Player One” levels soon enough! To find out which is which… read on! Level 1: Goggles After that, we’ll guess when the technology will become available in the future. Since Oasis technology can be broken down into sections (goggles, graphics, haptic gloves, etc.), we created analyses for each! These levels will examine what products are commercially available now. To predict the future, one must examine the past. Players see the Oasis with Virtual Reality goggles, sense and touch their surroundings with haptic gloves and suits, and control movement with omnidirectional treadmills. Guess what? These devices already exist in primitive form! Which begs the question… When will video gaming reach Ready Player One status? Our Methods ![]() The “Ready Player One” book and movie ground their science fiction in technological reality. But we aren’t here to talk story, w e’re here to talk tech!
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